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Claudio
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Post subject: Re: Why Melodyne Editor Kills your workflow. Posted: Fri Sep 16, 2011 2:48 pm |
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Joined: Mon Jul 11, 2005 11:19 pm Posts: 6095
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Hello Dave,
we're not ignoring you. We have had (and still have) a huge list of feature wishes and optional improvements for future Melodyne versions. It's a question of "first things first", I guess. But thanks for your input.
_________________ Claudio Dell'Aere
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Forum administrator
Celemony Software
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Dizzi45Z
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Post subject: Re: Why Melodyne Editor Kills your workflow. Posted: Fri Sep 16, 2011 4:21 pm |
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Joined: Tue Apr 04, 2006 9:24 am Posts: 66
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Claudio,
The frustrating thing for me is that this is not just a feature request for me. It is a complete deal breaker. I purchased Melodyne Editor the day of it's release and tried it for a month and a half. It was such a workflow killer, that I had to figure out how to roll over 10 different projects back to the original Melodyne Plug-in version (biggest nightmare but worth it in the end). Ever since, I have not been able to use Editor. The Editor paid upgrade has only been a frustrating experience for me.
I still believe in Celemony, otherwise I would have moved on by now. I just don't see how this move backwards in workflow has been of any priority to the company as years have now passed by with no improvements in this area.
_________________ Dave,
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Dizzi45Z
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Post subject: Re: Why Melodyne Editor Kills your workflow. Posted: Thu Dec 08, 2011 1:26 am |
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Joined: Tue Apr 04, 2006 9:24 am Posts: 66
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Bump. Still no improvements from my original post regarding correct pitch. In other words, no improvement in saving time for people who care about keeping vocals as natural as possible. I am going to have to start a campaign on this issue. You see, this isn't just about one customer who can't work the way he use to be able to work. This is about the majority of the industry being forced to be sloppy on pitch correction by applying general pitch correction to vocals. Otherwise they are going to have to take a seriously long time to fix vocal tracks. Autotune already has people doing this, and since Melodyne Editor, this is the only reasonable way to work. Very frustrating. I'm concerned about this issue because I think it ruins the overall quality of pitch correction across the industry. When I get a moment, I am going to make a video that shows very clearly what I am talking about and I will post it in every music production forum I know exists. Perhaps if I can get enough attention from it, Celemony will prioritize this.
_________________ Dave,
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irvind
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Post subject: Re: Why Melodyne Editor Kills your workflow. Posted: Tue Feb 14, 2012 7:14 pm |
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Joined: Thu Mar 02, 2006 6:39 pm Posts: 11 Location: UK
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Wow, I was thinking about upgrading to Editor from Plugin, given that there's a special offer on just now, but this has put me off!
Does Editor sound better than Plugin? I love the product and have had it since it came out (to replace Cre8 which I also bought in the early days) but a few people have commented on the sibilance in my vocals, so I'm just wondering if Editor creates less sibilance? (The sibilance could be coming from somewhere else of course, I still need to experiment)
_________________ www.irvinduguid.com
www.myspace.com/irvinduguid
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creater
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Post subject: Re: Why Melodyne Editor Kills your workflow. Posted: Wed Feb 15, 2012 3:49 am |
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Joined: Sun May 31, 2009 2:19 am Posts: 277
Melodyne studio
3.2.2.2
Melodyne editor
2.1.0
Mac OS X 10.8.2 Logic Pro 9.1.8 Ableton Live 8
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Quote: #1 The ideal scenario would be to create a button with predefined correct pitch parameter. We would click the button which would conform to those settings. That would improve on Melodyne Plug-in which still requires the two clicks to open up Correct Pitch and press Okay. - - For Melodyne Editor I use BTT (BetterTouchTool). I have assigned a shortcut key "C" to act as a double-click. Any note I hoover over and press C on my keyboard gets pitch corrected by one single keystroke. I am often able to tune specific notes on the fly without stopping playback. That's high speed. The problem remains though that I can't set a default pitch value 85% for example, I get 100% which often makes vocals flat note sound sharp instead. With the same shortcut (using Editor plug-in) I can single click to perform pitch drift 100% (also often on the fly). My plug-in shortcut C also performs playback/stop with a single keystroke ANYWHERE in the arrange-window. I work 5 times as fast because of this. I have also set single shortcut "X" to bring up the contextual toolbar menu. Basically, I don't double-click at all anymore, it's a thing of the past.
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eDream
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Post subject: Re: Why Melodyne Editor Kills your workflow. Posted: Wed Feb 15, 2012 9:14 am |
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Joined: Mon Sep 24, 2007 3:18 am Posts: 2 Location: Milwaukee, WI
Melodyne editor
2.01
Melodyne studio
3.22
Mac, OSX.6.8, Intel 2.8, 8-core, 8gig, PT9, HD3
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Right On, Dave!!!! While Celemony is deserving of high praise I have noticed that they have a decidedly slow approach to updating the software. Now, I understand that this is a small part of the companies workload and profit center, still... I think the changes done in ME are too harsh and maybe an approach of building in prefs would have been better as we all do things differently.
I finally switched to ME upon getting an Intel machine and I'm having the same frustrations. I correct as you do, naturally. For me getting the zoom set up all the time is a pain. I'm zoomed in to a spot and need to transfer in again and the zoom pops out, arrgghh! Click on the slider bar below and pop again!
To much to complain about for a software this mature, I'm tired so rant off, Dan
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Dizzi45Z
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Post subject: Re: Why Melodyne Editor Kills your workflow. Posted: Thu Feb 16, 2012 12:31 am |
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Joined: Tue Apr 04, 2006 9:24 am Posts: 66
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While many of my posts here are critical towards Melodyne's workflow, I don't want to come across that I don't embrace change for the better or that I completely think Melodyne Editor is a disaster. I really don't. I do see where Celemony has put a ton of time in areas such as the the scales in this release and the ability to adjust the attack of notes and etc. I'm sure this type of work is much harder than one would expect. I also see where their work on ARA is definitely a great move and probably costing them a lot of time. 1. I LOVE change when it is improves things without any expense to workflow or end results. 2. I deal with change when it changes my workflow a bit and requires me to relearn things, but the end result is either the same or better. 3. I get frustrated with change when it significantly slows down the workflow or leaves me with a worse end result or makes clients feel uncomfortable. The changes from Melodyne Plug-in to Editor that I have complained about in these forums that I strongly fell fit this third group are the following: A. No preset(s) for Pitch Correct (what I am mainly complaining about in these forums). Therefore requiring us to drag sliders many, many times which is so time consuming. B. No ability to turn of the audio preview of notes discussed in this post ( viewtopic.php?f=12&t=6731) C. The Zoom selection bug: ( viewtopic.php?f=13&t=8945&p=29109#p29109) There is currently a solution to this one. D. The option to turn on and off individual keyboard keys. For example, I use the arrow keys like crazy in Pro Tools while using Melodyne to navigate the project. I also want to be able to use Melodyne's Command-Z. Currently I have to choose which one I want to compromise on. A feature request that would also speed up the workflow would be to allow for more modifier key combinations to be implemented in Melodyne so that you don't have to switch to so many tools. The select tool is going in the right direction, but it could still be much better implemented. I find myself switching between the different pitch tools like crazy. All of those tools could instead be a different modifier key combination with the select tool to avoid ever having to switch tools. But when all is said and done, my biggest complaint in all of this is that new features are only cool when you can actually use them because the workflow is great. Once workflow is crippled, it is difficult to be excited about new features. Nevertheless.... I have been forcing myself to make Melodyne Editor work for me. It still takes me longer to get things done, so I still hope to see an increased workflow as a focus for the next big release of Melodyne.
_________________ Dave,
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Dizzi45Z
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Post subject: Re: Why Melodyne Editor Kills your workflow. Posted: Thu Feb 16, 2012 12:35 am |
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Joined: Tue Apr 04, 2006 9:24 am Posts: 66
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eDream wrote: For me getting the zoom set up all the time is a pain. I'm zoomed in to a spot and need to transfer in again and the zoom pops out, arrgghh! Click on the slider bar below and pop again!
Have you seen this video? Melodyne Editor has some Really Really Cool new Zoom features: http://helpcenter.celemony.com/editor2/ ... ur_21.html Start watching from about halfway through. Hopefully that will help with your zooming problems. I use the option-command (Mac) mouse wheel to zoom in and out and then click and drag with the option-command pressed down in the window to further zoom to my liking. There are other cool zooms like command-double clicking on selected notes and etc.
_________________ Dave,
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Claudio
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Post subject: Re: Why Melodyne Editor Kills your workflow. Posted: Thu Feb 16, 2012 3:32 pm |
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Joined: Mon Jul 11, 2005 11:19 pm Posts: 6095
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irvind wrote: a few people have commented on the sibilance in my vocals, so I'm just wondering if Editor creates less sibilance? (The sibilance could be coming from somewhere else of course, I still need to experiment) Hello irvind, Melodyne editor has overall improved sound quality in comparison to Melodyne plugin. Regarding the artefacts, you should separate sibilants from vowels before you change the pitch of a blob. Otherwise you could end up with weird sounds. See this video from 5:40, for example.
_________________ Claudio Dell'Aere
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Forum administrator
Celemony Software
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Ter
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Post subject: Re: Why Melodyne Editor Kills your workflow. Posted: Thu Jul 12, 2012 3:55 am |
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Joined: Thu Jul 12, 2012 3:32 am Posts: 4
Melodyne editor
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Dizzi45Z wrote: Collectively, these issues add hundreds of more clicks per track. For everybody who doesn't like the extra mouse clicks - use a program like Quickeys- which is a shortcut program for all sorts of stuff. I programed the letter "z" for double mouse click. I just move the mouse and push z.
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Dizzi45Z
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Post subject: Re: Why Melodyne Editor Kills your workflow. Posted: Thu Jul 19, 2012 10:30 am |
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Joined: Tue Apr 04, 2006 9:24 am Posts: 66
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Ter wrote: Dizzi45Z wrote: Collectively, these issues add hundreds of more clicks per track. For everybody who doesn't like the extra mouse clicks - use a program like Quickeys- which is a shortcut program for all sorts of stuff. I programed the letter "z" for double mouse click. I just move the mouse and push z. Kensington's expert mouse has let me program a button as a double click which helps tremendously. Still hoping for an improvement in workflow some time soon though.
_________________ Dave,
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creater
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Post subject: Re: Why Melodyne Editor Kills your workflow. Posted: Sun Aug 12, 2012 3:04 am |
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Joined: Sun May 31, 2009 2:19 am Posts: 277
Melodyne studio
3.2.2.2
Melodyne editor
2.1.0
Mac OS X 10.8.2 Logic Pro 9.1.8 Ableton Live 8
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Dizzi45Z wrote: Ter wrote: Dizzi45Z wrote: Collectively, these issues add hundreds of more clicks per track. For everybody who doesn't like the extra mouse clicks - use a program like Quickeys- which is a shortcut program for all sorts of stuff. I programed the letter "z" for double mouse click. I just move the mouse and push z. Kensington's expert mouse has let me program a button as a double click which helps tremendously. Still hoping for an improvement in workflow some time soon though. I use BTT (BetterTouchTool) for that same purpose. I've assigned C as a double-click and its great. When I push C it plays from where ever my cursor is on the canvas and hitting C again it stops. When push C on top of a blob, it performs whatever the tool does. It's very fast so I don't use the bar-ruler or double-click anymore. If only tools could be assigned to keys it would really get going since you might switch tools 3-4 times on one single blob.
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Dizzi45Z
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Post subject: Re: Why Melodyne Editor Kills your workflow. Posted: Mon Aug 13, 2012 8:38 pm |
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Joined: Tue Apr 04, 2006 9:24 am Posts: 66
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I just hope to see workflow improvements in this next update. PLEASE.
_________________ Dave,
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sethinmotion
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Post subject: Re: Why Melodyne Editor Kills your workflow. Posted: Sat Dec 22, 2012 12:22 am |
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Joined: Sat Dec 22, 2012 12:19 am Posts: 2
Melodyne editor
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anyone know if im missing something? i cant edit note transitions between notes like i could in the old plugin version, big need.
is there a new shortcut for that?
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Gudmundur
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Post subject: Re: Why Melodyne Editor Kills your workflow. Posted: Sat Dec 22, 2012 2:12 pm |
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Joined: Sat Jun 10, 2006 12:00 am Posts: 221 Location: Reykjavik
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Selecting the pitch tool and doubleclicking the right edge of a blob will enable pitch transitions. Is this what you have been missing?
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