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     Post subject: Melodyne 2.0.1 Bugs
    PostPosted: Thu Dec 08, 2011 6:34 pm 
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    Joined: Sun Mar 20, 2011 11:37 pm
    Posts: 2
     
    Melodyne essential
    I was happy to install the upgraded version yesterday. Always nice to see progress. Here are a few bugs I've found...

    • When switching to Detection Mode and then back to Main Mode, the Correct Pitch and Quantize Time buttons will become disabled. Selecting notes will not enable them. It took me a bit to figure out I had to drag a note to get the buttons working again.
    • When saving a file, selecting another window will cause the progress window to immediately disappear.
    • Save and Save As operate in a non-standard and unexpected way. Save does not save to the current file, it opens as Save As dialog. Save As does not change the current selected file once saving has completed.

    The last two appeared in the previous version as well.


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     Post subject: Re: Melodyne 2.0.1 Bugs
    PostPosted: Tue Dec 13, 2011 12:49 am 
    Celemony team
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    Joined: Mon Jul 11, 2005 11:19 pm
    Posts: 6129
     
    Hello,

    thanks for your report. I have forwarded it to our support team. They will look into it.

    _________________
    Claudio Dell'Aere
    - - - - - - - - - - - - - -
    Forum administrator
    Celemony Software


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     Post subject: Re: Melodyne 2.0.1 Bugs
    PostPosted: Tue Dec 13, 2011 1:52 am 
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    Joined: Tue May 29, 2007 7:14 am
    Posts: 192
    Location: Sydney, Australia
     
    Melodyne studio
    3.2.2.2
    Melodyne editor
    2.1.0
    WinXPpro SP3
    Gigabyte GA-EP45-UD3R
    Intel Q9550 2.83GHz 4GBRAM
    Graphics:MatroxParheliaAPVe
    Soundcards:
    SSL/Soundscape MX4, Mixpander9 x2
    DAW:
    SSL/Soundscape Editor
    Chaz wrote:
    [*]When switching to Detection Mode and then back to Main Mode, the Correct Pitch and Quantize Time buttons will become disabled. Selecting notes will not enable them. It took me a bit to figure out I had to drag a note to get the buttons working again.


    Have found exact same here - ME2 standalone - must do something (anything) to a blob or blobs anywhere on screen before these Macros become available again.

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    Regards
    Christo


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